An HKCU game powered by Aornos Simulations, designed by Hobbes
Welcome to Sengoku Jidai! This guide explains how to use the Discord bot that powers the game. If you've never used a Discord bot before, start with Section 1 — it covers everything you need to know before touching any commands.
For game rules, mechanics, province effects, and strategy, see the Rules Guide.
Discord bots use slash commands, which means every command starts with a forward slash (/). You don't type these in regular chat — you type them in the message box, and Discord shows you a menu of available options.
How to use a slash command:
/. A menu will pop up listing available commands.player) and the menu will filter down.Important things to know:
/army, all economic commands are under /econ, and so on.Before you can use any order commands, you need to register your character.
/player registerRegisters you on the game roster. The bot reads your Discord display name and your server roles to automatically assign your character name, clan, and title. Run this command once when you first join the game. You can run it again if your nickname or roles change and you need to update your entry.
After registering, use /player status to confirm everything looks correct.
These commands let you look up information about yourself, your clan, and the game world. None of these submit an order — they are read-only.
/player statusShows your full character sheet: character name, faction (clan), title, current location, current mission (if any), mission location, order details, Authority Score, and status.
/player current-location-informationShows a detailed breakdown of the province you are currently located in, including terrain, RGO type, building slots, and stockpile stats in the format current / cap (+regen per turn).
/timeShows the current turn number, season, and year. Use this to track where you are in the game cycle.
/clan treasuryShows your clan's current Mon (currency) balance.
/clan membersLists all characters in your clan, along with their current location and title.
/clan holdingsLists all provinces owned by your clan, including terrain type, resource type, and province classification.
/clan mission-statusDaimyo only. Shows which members of your clan have submitted a mission for the current turn and which have not. Mission details are not revealed — only presence or absence. Use this before submitting orders to see who still needs to act.
/clan check-knowledgeShows your clan's current Knowledge level and tech scores across all disciplines (Expansion, Development, Warfare, Piety, Learning).
/clan province-detail [province]Shows the full stats for one of your clan's provinces — identical in detail to /player current-location-information, but lets you pick any province your clan owns rather than only the one you're standing in. Stockpile stats are shown as current / cap (+regen per turn).
/army known-armiesLists all of your clan's armies with full unit breakdowns. Also shows foreign armies you can detect, in three tiers:
/army count-gunsShows your clan's current gun stockpile. Guns are consumed when running Firearm Drill orders.
These commands manage your clan's diplomatic relationships. Most are only usable by the Daimyo.
/clan designate-ally [target_clan] [ally: True/False] [secret: True/False]Daimyo only. Free action. Set another clan as an ally (True) or remove their ally status (False). Use autocomplete to select the target clan. Set secret: True to make the change without publishing it to the server.
/clan execute [target] [murder: True/False] [secret: True/False]Daimyo only. Free action. Order the execution of a character. Valid targets are any member of your own clan (regardless of location) and any foreign character currently at your capital. Set murder: False to cancel a pending execution order. Set secret: True to attempt a covert execution (lower success chance). The target must be selected from autocomplete — only eligible characters appear.
The commands below submit your character's order for the current turn. You can only have one active order at a time. Submitting a new order will replace your previous one.
When you submit an order, the bot confirms what you set. You can check your current order at any time using /player status.
Each order also determines where your character moves during resolution — this is noted under each command.
Daimyo: Setting orders for clanmates Every mission command has an optional
set_forparameter. When used, the Daimyo can submit a mission on behalf of a clan member who has not yet acted this turn. Theset_forfield autocompletes to clan members without an active mission. All normal command requirements still apply to the target — if a command requires a specific province, tech level, or title, the target must meet those requirements. The command will fail if the target already has a mission set. Use/clan mission-statusto see who still needs an order before submitting.
/army)/army lead-army [army] [province]Command one of your clan's armies to move one province. Select the army from autocomplete (only your clan's armies appear), then select the destination province (only provinces connected to the army's current location appear).
Expansion 4: Your army may move up to two provinces in a single order, as long as every province along the path (including the intermediate one) is owned by your clan. Both intermediate and destination options appear in autocomplete.
Warfare 6: Your armies can cross mountain connections, which are otherwise impassable. Mountain-connected destinations will appear in autocomplete once your clan reaches Warfare 6.
Winter (Turn 9): Army movement is blocked. If you submit this order on turn 9, the army will not move and your character will stay at the army's current location.
Movement: Your character moves to the destination province along with the army.
/army hire-samurai [province] [count]Recruit 1–3 Samurai at a province your clan owns, at a cost of 7 Mon each. Enter the number you want to hire (1, 2, or 3).
Movement: Your character moves to the selected province.
/army rally-samurai [province] [count]Shogunate only. The Shogunate can recruit up to 5 Samurai per turn at 6 Mon each — a better rate than /army hire-samurai. Only available if your clan currently holds the Shogunate.
Movement: Your character moves to the selected province.
/army produce-siege-weapons [province]Recruit one Siege Weapon for 10 Mon at a province that has a Siege Workshop building. Only provinces with a Siege Workshop will appear in autocomplete.
Movement: Your character moves to the selected province.
/army firearm-drill [army] [levy_type] [count]Convert regular levies in one of your armies into Firearm Levies, consuming guns from your clan's stockpile. Select the army, choose which levy type to convert (e.g., Spear Levies, Sword Levies), and enter the number to convert (1–50). Check your gun stockpile first with /army count-guns.
Movement: Your character moves to the army's current location.
/army bribe-hostile-army [army] [bribe_amount]Requires Learning 6. Attempt to bribe a foreign army with Mon. You bid an amount; if your bid meets or exceeds the army's strength threshold, the army is captured. If your bid is insufficient, the Mon is lost. Only foreign armies visible to your clan will appear in autocomplete.
Movement: Your character moves to the target army's current location.
/social)/social move [province]Move your character to any province. Your clan gains +1 Knowledge when this order resolves. Be cautious: moving into a province controlled by an enemy clan risks capture or death.
Movement: Your character moves to the selected province.
/social establish-relations [target_clan]Open a private diplomatic channel between your clan and the target clan. At resolution, a new Discord channel is created (named "Your Clan - Target Clan") visible only to both clan roles, with a 2-hour slowmode. If a channel already exists between the two clans, the mission still completes with no duplicate created. The Shogunate already has channels with all clans.
Movement: Your character travels to the target clan's capital.
/social slander-opponent [target]Reduce another character's Authority by 5. This is a political attack that weakens a rival's standing in their clan.
Movement: Your character operates from your own clan's capital.
/social bestow-praises [target]Increase another character's Authority by 2. A goodwill gesture that boosts an ally's standing.
Movement: Your character operates from your own clan's capital.
/social promote-selfIncrease your own Authority by 10. No additional options needed.
Movement: Your character operates from your own clan's capital.
/social claim-daimyoAttempt to seize the Daimyo position within your clan. Only works if you are not already the Daimyo. See the Game Guide for the full rules on Daimyo succession.
Movement: Your character operates from your own clan's capital.
/social claim-shogunateDaimyo only. Attempt to claim the Shogunate. Requires your clan to have at least 25% more provinces and units than the current Shogun, AND higher Authority than the Shogun.
Movement: Your character operates from your own clan's capital.
/econ)/econ tax-province [province]Convert a province's tax stockpile into Mon (spendable currency). Only one character per faction can tax a given province per turn. Your primary source of income — use this on provinces with large tax stockpiles.
Okura Kyo title (Expansion 2): If you hold the Okura Kyo title, your clan also gains +1 Knowledge each time you tax a province.
Movement: Your character moves to the selected province.
/econ recruit-levies [province]Convert a province's manpower stockpile into military units. The unit type depends on province buildings (Forge → Sword Levies, Bowyer → Archer Levies, Stables → Cavalry, default → Spear Levies). Only one character per faction can recruit in a given province per turn. Check buildings first with /clan province-detail.
Movement: Your character moves to the selected province.
/econ lead-trade-mission [province] [guns (optional)]Conduct a trade mission at a coastal province your clan owns, gaining 1 Mon and 1 Knowledge. With Warfare 4, you may optionally purchase 0, 1, or 2 Guns for 2 Mon each. Only coastal provinces appear in autocomplete.
Movement: Your character moves to the selected province.
/econ oversee-construction [province] [building]Build a structure in one of your provinces. Select the province, then select the building from autocomplete. Construction costs Mon from your treasury. Building availability depends on province type, RGO, and tech level.
Tech-locked buildings: Some buildings require a minimum tech level before they can be constructed: Customs House and Foreign Quarter require Development 1; Barracks requires Warfare 2; Sanctuary requires Piety 1; Library requires Learning 1; Firearm Maker requires Learning 5. Attempting to build one of these without the required tech level will fail.
Piety 2: Each successful construction also grants your clan +2 Knowledge.
Movement: Your character moves to the selected province.
/econ meditate [province]Gain 1 Knowledge. Performed at one of your owned provinces. Use when you need Knowledge but don't have a coastal province available for a trade mission. Buildings in the province add further bonuses (Shrine: +1 Knowledge; Library: +1 Knowledge and +1 Mon; Sanctuary: +2 Knowledge).
Learning 3 (Shikibu Kyo): Meditating also gives your clan +1 Mon.
Movement: Your character moves to the selected province.
/econ administrate-province [province]Requires Development 2. A combined action that converts a province's tax stockpile to Mon and its manpower stockpile to units in a single order — the equivalent of doing both /econ tax-province and /econ recruit-levies at once.
Movement: Your character moves to the selected province.
/econ conduct-experiments [province] [mon]Requires a Laboratory building in the selected province. Enter the amount of Mon to spend (must be a multiple of 3 — 3 Mon = 1 Knowledge). Only provinces with a Laboratory will appear in autocomplete.
Movement: Your character moves to the selected province.
/econ recruit-characterRequires Learning 4. Costs 10 Mon. Recruit a new character for your clan, provided your clan is below its character limit. Your character must be at your clan's capital when submitting this order.
Character cap: 4 normally; 5 if your clan holds the Shogunate. Expansion 3 adds +1, and Expansion 6 adds another +1 (maximum 6 for a Shogun clan with Expansion 6).
Movement: Your character operates from your clan's capital.
/letter)Letters allow your character to send written messages to other clans. Letters are staged as "pending" and dispatched at turn resolution — they are not instant. Each clan has a private thread where their letters appear.
/letter write [to_clan]Write a letter to another clan. Select the target clan from autocomplete, then fill in the letter content in the pop-up modal (up to 1900 characters). Once submitted, the letter appears in your clan's private thread with Pending status and will be dispatched at end of turn.
Dispatch rules at turn resolution:
Letters sent to another clan appear in that clan's private thread showing the sender's character name, title, and faction.
At the end of each turn, orders are resolved in a fixed sequence. Orders earlier in the sequence resolve before orders later in the sequence. This matters when two characters interact — for example, a character who moves first may arrive in a province before a slander order takes effect.
| # | Order |
|---|---|
| 1 | /social move |
| 2 | /social slander-opponent |
| 3 | /social bestow-praises |
| 4 | /social promote-self |
| 5 | /social establish-relations |
| 6 | /econ conduct-experiments |
| 7 | /army firearm-drill |
| 8 | /army produce-siege-weapons |
| 9 | /army hire-samurai |
| 10 | /army rally-samurai |
| 11 | /econ lead-trade-mission |
| 12 | /econ tax-province |
| 13 | /econ meditate |
| 14 | /econ administrate-province |
| 15 | /econ recruit-levies |
| 16 | /army bribe-hostile-army |
| 17 | /econ recruit-character |
| 18 | /econ oversee-construction |
| 19 | /army lead-army |
| 20 | /social claim-daimyo |
| 21 | /social claim-shogunate |
All orders of the same type resolve simultaneously. After all orders are processed, post-resolution checks run (battle resolution, hostile province encounters, tech selection prompts, etc.).
After each turn resolves, the bot automatically checks whether any clan has unallocated tech points — that is, whether Techs Unlocked (from the Knowledge Tracker) exceeds the sum of their current tree levels. If it does, the bot posts a prompt in that clan's capital channel.
The bot sends an embed to the clan's capital channel showing:
Click the button for the tree you want to advance. The bot will increment that tree by one level and post a confirmation. If more selections are still available, a new prompt is posted immediately.
Only the clan's Daimyo or Shikibu Kyo (Learning 3 title) may click a selection button. Clicking without an eligible title shows an error visible only to you.
Tech selection prompts are held in memory. If the bot restarts, any active prompts become inactive. If an old prompt's buttons don't work, ask an admin to run /tech-check to re-issue any pending selections.
One order per turn. Each character can do exactly one thing per turn. Think about what matters most before committing. Check your current pending order with /player status.
Use autocomplete. When a command asks for a province name, army name, building, or character name, always use the dropdown suggestions. Freehand entries that don't match the list will be rejected.
Only you see your responses. Every bot response is private to you. Run status commands freely — they don't affect gameplay and no one else can see them.
Check your province before recruiting. Different buildings produce different unit types. Use /clan province-detail before submitting /econ recruit-levies so you know what you'll get.
Coordinate with your clanmates. Most orders have a conflict check — two characters from the same clan cannot submit the same order type targeting the same province in the same turn. Coordinate before submitting to avoid wasting actions.
If you get an error, read it carefully — it usually tells you exactly what went wrong (e.g., "You are not on the roster," "Only the Daimyo may do this," "Another character in your faction is already..."). If you're stuck, contact an admin.
| Command | Description |
|---|---|
/player register |
Register or update your roster entry |
/player status |
View your full character status |
/player current-location-information |
View stats for your current province |
/time |
View current turn, season, and year |
/clan treasury |
View your clan's Mon balance |
/clan members |
List your clan's characters |
/clan holdings |
List your clan's provinces |
/clan check-knowledge |
View your clan's knowledge and tech scores |
/clan province-detail |
View full stats for a specific owned province |
/army known-armies |
View your armies and nearby foreign armies |
/army count-guns |
View your clan's gun stockpile |
/clan mission-status |
Daimyo only: see which clanmates have submitted a mission |
| Command | Description |
|---|---|
/clan designate-ally |
Set or remove an ally relationship (optional: secret) |
/clan execute |
Execute own clan members (anywhere) or foreigners at your capital |
| Command | Description |
|---|---|
/letter write |
Write a letter to another clan (dispatched at turn end) |
| Command | Description |
|---|---|
/army lead-army |
Move an army one province |
/army hire-samurai |
Recruit 1–3 Samurai (7 Mon each) |
/army rally-samurai |
Shogunate only: recruit 1–5 Samurai (6 Mon each) |
/army produce-siege-weapons |
Requires Siege Workshop: produce one Siege Weapon (10 Mon) |
/army firearm-drill |
Convert levies to Firearm Levies using gun stockpile |
/army bribe-hostile-army |
Requires Learning 6: bribe a foreign army with Mon |
| Command | Description |
|---|---|
/social move |
Move your character to any province |
/social establish-relations |
Open a diplomatic channel with another clan |
/social slander-opponent |
Decrease a character's Authority by 5 |
/social bestow-praises |
Increase a character's Authority by 2 |
/social promote-self |
Increase your own Authority by 10 |
/social claim-daimyo |
Attempt to become your clan's Daimyo |
/social claim-shogunate |
Daimyo only: attempt to claim the Shogunate |
| Command | Description |
|---|---|
/econ tax-province |
Convert tax stockpile to Mon |
/econ recruit-levies |
Convert manpower stockpile to units |
/econ lead-trade-mission |
Gain 1 Mon + 1 Knowledge at a coastal province |
/econ oversee-construction |
Build a building in a province |
/econ meditate |
Gain 1 Knowledge |
/econ administrate-province |
Requires Dev 2: tax AND recruit levies in one order |
/econ conduct-experiments |
Requires Laboratory: convert Mon to Knowledge (3:1) |
/econ recruit-character |
Requires Learning 4: recruit a new clan character (10 Mon) |
These commands are restricted to game administrators and are not visible to regular players.
/state lock [locked: True/False]Lock or unlock the game. When locked, all player-facing commands are blocked and players see a message that the game is currently locked. Use locked: True to lock, locked: False to unlock. The lock state persists across bot restarts.
/state recalculateRecompute all derived sheet values from source data — province stats, season from turn number, building cost reductions, etc. Run this after making manual edits to the sheet to bring calculated columns back in sync.
/resolveRun the full turn resolution pipeline. Processes all submitted player orders in the defined resolution order, applies results to the sheet, and logs outcomes. After resolution completes, automatically checks all clans for unallocated tech points and posts selection prompts as needed. Admin only.
/tech-checkManually re-trigger the tech selection check for all clans. Fetches current Knowledge Tracker data and posts a selection prompt in the capital channel for any clan with unallocated tech points. Use this if tech prompts were missed after a resolution (e.g., due to a bot restart). Admin only.
| Command | Description |
|---|---|
/state lock |
Lock or unlock the game for all players |
/state recalculate |
Recompute all derived sheet values |
/resolve |
Run turn resolution |
/tech-check |
Re-trigger tech selection prompts for clans with unallocated points |